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H2 Thunderspire Labyrinth (Dungeons & Dragons)
H2 Thunderspire Labyrinth (Dungeons & Dragons). Richard Baker, Mike Mearls
H2.Thunderspire.Labyrinth.Dungeons.Dragons..pdf
ISBN: 0786948728,9780786948727 | 113 pages | 3 Mb
H2 Thunderspire Labyrinth (Dungeons & Dragons) Richard Baker, Mike Mearls
Publisher: Wizards of the Coast,US
This worked quite well in the Duergar area of H2, for example. The Den of Dreus Want more H2 fun? Check out this Side Trek that expands on the action from Thunderspire Labyrinth. This D&D adventure for characters of levels 1–3 was previously produced as a D&D Encounters season adventure. Brothers Gray, The (Dungeon 172, If your PCs aren't ready for H2 after finishing Keep on the Shadowfell, or if you just haven't had enough of Kalarel, these extra encounters can add extra depth to any H1 experience. If Keep was a nod to B2: Keep on the Borderlands then surely H2 tips a wink to the classic Giant/Drow modules of the late 70s. Thunderspire Labyrinth is the second part of the H/P/E series and it stands apart from it's contemporaries in that it doesn't attract too much ire from the intercrowd. Or at least not as much ire as the others in the series. ϻ�NPC interaction in Dungeons & Dragons Fourth Edition. Only a wink mind, it's got very modern Tagged as 4e, d&d, reviews, thunderspire · ← Five at the brink of Desolation. While adventure paths are awesome and they saved D&D for me and my group in 3E, they also demand that X amount of experience points be distributed each adventure in order to get the players to level Y, where the next . Obsidian Portal allows you to create campaign websites for tabletop role-playing games including, but not limited to Dungeons & Dragons™. This evening, I picked up my copy of Thunderspire Labyrinth from a national retailer (btw, there was one more copy available at the store on the west side of town). Non-player characters (NPCs) are used for various purposes in the classic modules like H1: Keep on the Shadowfell and H2: Thunderspire Labyrinth. Thunderspire Labyrinth: the opening combat in the Chamber of Eyes was awesome because it was pretty much a single encounter that encompassed the entire temple of Torog.
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